![]() "In HoN right now, when you join a game, you're immediately in a voice chat channel that you can communicate with your teammates. "It's a great feature within HoN - we always get a lot of praise for it - but there will be no voice chat within Strife," DeForest said. ![]() More importantly, it will limit the communication players can have with their own team. Strife will not allow players to chat across opposing teams. This begins with the game's most obvious avenue: communication. They've weeded out "some of the mistakes," they've made, DeForest said, and set forth with a very specific goal for Strife. Through S2's development with Heroes of Newerth, the team has been able to analyze their design practices. There's less reason to blame your teammates and there's less reason to start bickering within your team." "Rather than trying to fix people themselves, we're trying to make really intelligent design decisions to elegantly address those problems so there's less reason to be inflammatory. "People have tempers, and people will always have different visions as to how our team will best coalesce together and win the game," Liu said. But S2 is well aware that it can't "fix the human race." Conflict is more likely to hit directly from your own teammates. The pressure isn't coming from opponents, either, according to director of monetization Pu Liu. The problem is that new players are hitting a wall - a barrier made by the genre's existing community and how they behave and interact. It seemed the first thing that people started to latch on to was ‘I tried to play this game and these people are mean. "Just getting journalists and general gamers to understand ‘what is this thing?' Yeah, there were people who knew what was and were playing it, and it had a big audience, but it took so long. "In the beginning of this genre - at least in the commercial space - was this educational thing," DeForest said. Riot Games' hot title League of Legends ranked third, but it was S2's own Heroes of Newerth that snagged the top spot. Shortly before Strife's unveiling, S2 chief executive officer Marc DeForest was reading an article on the five worst communities in gaming. ![]() They call it Strife - a new MOBA designed to disarm abusive players before they even get their fingers on a keyboard.Īt a recent press event in San Francisco, S2 Games unveiled its free-to-play game alongside plans to stamp out bad behavior and create a more challenging experience with fewer heroes. But while HoN continues to thrive among its fanbase, the team is moving forward in hopes of creating a game with a little less vitriol. S2 Games, creators of the massive title Heroes of Newerth, are well aware of the genre's tendency toward a toxic community. ![]() Therefore, I suggest people to give it a shot when it's still available.If there's one genre that's known for being player friendly, it's not multiplayer online battle arenas. The Service will stay available until 17th of may.Īpart from being a decent, fun and interesting MOBA, Strife CE contains a short single player scenario. The Strife CE server expenses didn't get covered for the last 12 months so had to pay most of them by own. Strife CE (Community Edition) is a project, run by the community to make Strife playable again. Strife was abandoned and its servers shut down in 2018. Strife (2015) was a F2P MOBA developed by S2 Games which also developed another MOBA, Heroes of Newerth. We know spam when we see it and will delete it. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. Remember you are talking to another human being.ĭevs and content producers: If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Heated discussions are fine, unwarranted insults are not. Please flair tech-support requests as tech support and re-flair them as answered if an answer has been found. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests should be useful to others: those who might run into the same problem as well as those who might be able to help. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.
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